Celthalion

Dragonborn Paladin

Description:

Celthalion

Male Dragonborn Paladin
Level 1
Unaligned (Chaotic)
Representing Rory

<table width=”100%”><tr width=”100%”><td width=”50%”><table><tr> <td>Strength</td> <td>18</td><td>(+4)</td></tr>

<tr> <td>Constitution</td> <td>11</td><td>(+0)</td></tr> <tr> <td>Dexterity</td> <td>12</td><td>(+1)</td></tr> <tr> <td>Intelligence</td> <td>10</td><td>(+0)</td></tr>

<tr> <td>Wisdom</td> <td>13</td><td>(+1)</td></tr> <tr> <td>Charisma</td> <td>16</td><td>(+3)</td></tr> </table> </td><td width=”50%”><table><tr> <td>Height:</td> <td>6’ 4”</td></tr>

<tr> <td>Weight:</td> <td>280 lb</td></tr> <tr> <td>Scales:</td> <td>Scarlet</td></tr> <tr> <td>Eyes:</td> <td>Green</td></tr> <tr> <td>Hair:</td> <td>None</td></tr>

</td></tr> </table> </td></tr> </table>

Maximum Hit Points: 26

    Bloodied: 13
    Surge Value: 6
    Surges / Day: 10
           

Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

<table><tr><td>Initiative:</td><td>1d20 +1</td><td> = + 1 [dexterity]</td></tr> <tr><td>Base Strength Attack:</td><td>1d20 +4</td><td> = + 4 [strength]</td></tr> <tr><td>Base Dexterity Attack:</td><td>1d20 +1</td><td> = + 1 [dexterity]</td></tr> <tr><td>Base Constitution Attack:</td><td>1d20 +0</td><td> = + 0 [constitution]</td></tr>

<tr><td>Base Intelligence Attack:</td><td>1d20 +0</td><td> = + 0 [intelligence]</td></tr> <tr><td>Base Wisdom Attack:</td><td>1d20 +1</td><td> = + 1 [wisdom]</td></tr> <tr><td>Base Charisma Attack:</td><td>1d20 +3</td><td> = + 3 [charisma]</td></tr></table>

<table> <tr><td>Armor Class:</td><td>18</td><td>= 10 + 8 [plate] </td></tr>

<tr><td>Fortitude Defense:</td><td>15</td><td>= 10 + 1 [paladin] + 4 [strength]</td></tr> <tr><td>Reflex Defense:</td><td>12</td><td>= 10 + 1 [paladin] + 1 [dexterity]</td></tr> <tr><td>Will Defense:</td><td>14</td><td>= 10 + 1 [paladin] + 3 [charisma]</td></tr> </table>

Armor: Plate (50 lb)

Shield: None

Attacks:

    Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength]
    Battleaxev: +6 vs AC +4 strength; damage 1[W]=1d10+4 [strength] 6 lb (Axe) versatile
    Dragon Breath +6 [base strength attack + 2] vs reflex; damage1d6   
    Enfeebling Strike +3w [base charisma attack] vs AC
    Valiant Strike + +4w [base strength attack; add # of adjacent foes] vs AC

    Shielding Smite +3w [base charisma attack] vs AC
    Paladin’s Judgment +4w [base strength attack] vs AC
    v Versatile weapon. Add +1 to damage if using two-handed.
    w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

<table width=”100%”><tr width=”100%”><td width=”50%”>Encumberance 4e

<table><tr><td>Normal Load:
Heavy Load:
Maximum Drag Load
</td><td>180 lb.
360 lb.
900 lb.
</tr></table></td><td>Encumberance 3.5

<table><tr><td>Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
</td><td>100 lb. or less

101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
</td></tr></table>

</td></tr></table>

<table><tr><td>Languages:</td><td>Common; Draconic; </td></tr></table>

Skills:

    <table><tr><td>Acrobatics:</td><td>-1</td><td> = 1 [dexterity] -2 [armor]</td></tr>

    <tr><td>Arcana:</td><td>+0</td><td> = 0 [intelligence] </td></tr> <tr><td>Athletics:</td><td>+2</td><td> = 4 [strength] -2 [armor]</td></tr> <tr><td>Bluff:</td><td>+3</td><td> = 3 [charisma] </td></tr> <tr><td>Diplomacy:</td><td>+3</td><td> = 3 [charisma] </td></tr>

    <tr><td>Dungeoneering:</td><td>+1</td><td> = 1 [wisdom] </td></tr> <tr><td>Endurance:</td><td>+3</td><td> = 0 [constitution] + 5 [class training]-2 [armor]</td></tr> <tr><td>Heal:</td><td>+6</td><td> = 1 [wisdom] + 5 [class training]</td></tr> <tr><td>History:</td><td>+2</td><td> = 0 [intelligence] + 2 [Dragonborn] </td></tr>

    <tr><td>Insight:</td><td>+1</td><td> = 1 [wisdom] </td></tr> <tr><td>Intimidate:</td><td>+10</td><td> = 3 [charisma] + 2 [Dragonborn] + 5 [class training]</td></tr> <tr><td>Nature:</td><td>+1</td><td> = 1 [wisdom] </td></tr> <tr><td>Perception:</td><td>+1</td><td> = 1 [wisdom] </td></tr>

    <tr><td>Religion:</td><td>+5</td><td> = 0 [intelligence] + 5 [class training]</td></tr> <tr><td>Stealth:</td><td>-1</td><td> = 1 [dexterity] -2 [armor]</td></tr> <tr><td>Streetwise:</td><td>+3</td><td> = 3 [charisma] </td></tr> <tr><td>Thievery:</td><td>-1</td><td> = 1 [dexterity] -2 [armor]</td></tr>

    </table>

Feats:

    <table><tr><td>Eiden’s Favor</td><td></td></tr> </table>

At-Will:

    Basic Melee Attack: By weapon, damage 1[W]+4 [strength]
    Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity]
    Bull Rush: +4 [base strength attack] vs fortitude
    Grab: +4 [base strength attack] vs reflex
    Move grabbed target: +4 [base strength attack] vs fortitude
    Escape: -1 [acrobatics] vs reflex / +2 [athletics] vs fortitude
    Divine Challenge Paladin
    Lay On Hands Paladin[1/day]
    Enfeebling Strike [Level 1]
    Valiant Strike [Level 1]

    <table><tr><td>Other Standard Actions:</td><td>Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception—active, Thievery depending on circumstances)

    </td></tr> <tr><td>Other Move Actions:</td><td>Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

    </td></tr> <tr><td>Other Minor Actions:</td><td>Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

    </td></tr>

    <tr><td>Other Immediate Action:</td><td>Readied action

    </td></tr> <tr><td>Other Opportunity Action:</td><td>Opportunity attack

    </td></tr> <tr><td>Other Free Actions:</td><td>Drop held items; End a grab; Talk

    </td></tr> <tr><td>Other Non-Actions:</td><td>Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive

    </td></tr> <tr><td>Short rest:</td><td>Healing surges as available

    </td></tr> <tr><td>Five minutes:</td><td>Normal escape from restraints (Acrobatics)

    </td></tr>

    <tr><td>One hour:</td><td>Forage; Streetwise check

    </td></tr> </table>

Encounter Powers:

      Second Wind
      Spend an Action Point [free action, not in surprise round]
      Dragon Breath, Cold Dragonborn
      Channel Divinity
                        Divine Mettle [minor action]

                        Divine Strength [minor action]
      Shielding Smite [Level 1]

Daily Powers:

      Paladin’s Judgment [Level 1]

Dragonborn

  • +2 Strength, +2 Charisma (already included)
  • +2 History, +2 Intimidate
  • Dragonborn Fury (when bloodied, +1 on attacks)
  • Dragonborn Heritage (healing surge includes constitution bonus)
  • Dragon Breath
Paladin

  • Channel Divinity—Divine Strength
  • Channel Divinity—Divine Mettle
  • Divine Challenge
  • Lay On Hands
</table>

<table width=”100%”><tr width=”100%”><td></td><td></td></tr></table>

Celthalion’s Equipment:

    <table><tr><td>56 lb
    2 lb
    5 lb

    1 lb
    10 lb
    10 lb

    2 lb
    20 lb
    4 lb

    _
    110 lb</td><td>Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Flint and steel

    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50’, hempen) x1
    Sunrods x2
    Tent
    Waterskins x1
    Holy symbol (wooden)

    Total
    </td></tr></table>

Magic items:

      Weapon:

      Weapon:
      Weapon:
      Weapon:
      Armor:
      Shield:
      Arms:

      Feet:
      Hands:
      Head:
      Neck:
      Ring:
      Ring:

      Waist:
     
     
     
     
     
     
     

     

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier             Milestones:    /    /    / 

Death Saving Throw Failures:     

More about Celthalion:

    Bio:

    Celthalion

    Trees of Prophecy Celthalion