Maldora Fatebearer

Female Tiefling Wizard / Warlock
Level 1
Representing Susan

<table width=”100%”><tr width=”100%”><td width=”50%”><table><tr> <td>Strength</td> <td>8</td><td>(-1)</td></tr>

<tr> <td>Constitution</td> <td>10</td><td>(+0)</td></tr> <tr> <td>Dexterity</td> <td>14</td><td>(+2)</td></tr> <tr> <td>Intelligence</td> <td>19</td><td>(+4)</td></tr>

<tr> <td>Wisdom</td> <td>10</td><td>(+0)</td></tr> <tr> <td>Charisma</td> <td>16</td><td>(+3)</td></tr> </table> </td><td width=”50%”><table><tr> <td>Height:</td> <td>5’ 10”</td></tr>

<tr> <td>Weight:</td> <td>160 lb</td></tr> <tr> <td>Skin:</td> <td>Rust</td></tr> <tr> <td>Eyes:</td> <td>Black</td></tr> <tr> <td>Hair:</td> <td>Black; Wavy</td></tr>

</td></tr> </table> </td></tr> </table>

Maximum Hit Points: 20

    Bloodied: 10
    Surge Value: 5
    Surges / Day: 6

Size: Medium
Speed: 6 squares
Vision: Low-light

<table><tr><td>Initiative:</td><td>1d20 +2</td><td> = + 2 [dexterity]</td></tr> <tr><td>Base Strength Attack:</td><td>1d20 -1</td><td> = -1 [strength]</td></tr> <tr><td>Base Dexterity Attack:</td><td>1d20 +2</td><td> = + 2 [dexterity]</td></tr> <tr><td>Base Constitution Attack:</td><td>1d20 +0</td><td> = + 0 [constitution]</td></tr>

<tr><td>Base Intelligence Attack:</td><td>1d20 +4</td><td> = + 4 [intelligence]</td></tr> <tr><td>Base Wisdom Attack:</td><td>1d20 +0</td><td> = + 0 [wisdom]</td></tr> <tr><td>Base Charisma Attack:</td><td>1d20 +3</td><td> = + 3 [charisma]</td></tr></table>

<table> <tr><td>Armor Class:</td><td>14</td><td>= 10 + 4 [intelligence]</td></tr>

<tr><td>Fortitude Defense:</td><td>10</td><td>= 10</td></tr> <tr><td>Reflex Defense:</td><td>14</td><td>= 10 + 4 [intelligence]</td></tr> <tr><td>Will Defense:</td><td>15</td><td>= 10 + 2 [wizard] + 3 [charisma]</td></tr> </table>

Armor: None (street clothes)

Shield: None


    Unarmed Melee: -1 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength]
    Eyebite +3i [base charisma attack] vs will
    Magic Missile +4i [base intelligence attack] vs reflex
    Ray of Frost +4i [base intelligence attack] vs fortitude

    Force Orb +4i [base intelligence attack] vs reflex
    Acid Arrow +4i [base intelligence attack] vs reflex
    Flaming Sphere +4i [base intelligence attack] vs reflex
    i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

<table width=”100%”><tr width=”100%”><td width=”50%”>Encumberance 4e

<table><tr><td>Normal Load:
Heavy Load:
Maximum Drag Load
</td><td>80 lb.
160 lb.
400 lb.
</tr></table></td><td>Encumberance 3.5

<table><tr><td>Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
</td><td>26 lb. or less

27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.


<table><tr><td>Languages:</td><td>Common; Primordial; </td></tr></table>

Rituals Known:

    Brew Potion [Level 1 per revision]
    Silence [Level 1]

    Tenser’s Floating Disk [Level 1]


    <table><tr><td>Acrobatics:</td><td>+2</td><td> = 2 [dexterity] </td></tr> <tr><td>Arcana:</td><td>+9</td><td> = 4 [intelligence] + 5 [class training]</td></tr> <tr><td>Athletics:</td><td>-1</td><td> = -1 [strength] </td></tr>

    <tr><td>Bluff:</td><td>+5</td><td> = 3 [charisma] + 2 [Tiefling] </td></tr> <tr><td>Diplomacy:</td><td>+3</td><td> = 3 [charisma] </td></tr> <tr><td>Dungeoneering:</td><td>+5</td><td> = 0 [wisdom] + 5 [class training]</td></tr> <tr><td>Endurance:</td><td>+0</td><td> = 0 [constitution] </td></tr>

    <tr><td>Heal:</td><td>+0</td><td> = 0 [wisdom] </td></tr> <tr><td>History:</td><td>+4</td><td> = 4 [intelligence] </td></tr> <tr><td>Insight:</td><td>+5</td><td> = 0 [wisdom] + 5 [class training]</td></tr> <tr><td>Intimidate:</td><td>+8</td><td> = 3 [charisma] + 5 [multiclass training]</td></tr>

    <tr><td>Nature:</td><td>+0</td><td> = 0 [wisdom] </td></tr> <tr><td>Perception:</td><td>+0</td><td> = 0 [wisdom] </td></tr> <tr><td>Religion:</td><td>+9</td><td> = 4 [intelligence] + 5 [class training]</td></tr> <tr><td>Stealth:</td><td>+4</td><td> = 2 [dexterity] + 2 [Tiefling] </td></tr>

    <tr><td>Streetwise:</td><td>+3</td><td> = 3 [charisma] </td></tr> <tr><td>Thievery:</td><td>+2</td><td> = 2 [dexterity] </td></tr> </table>


    <table><tr><td>Pact Initiate [multiclass warlock]</td><td></td></tr> </table>


    Basic Melee Attack: By weapon, damage 1[W]-1 [strength]

    Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
    Bull Rush: -1 [base strength attack] vs fortitude
    Grab: -1 [base strength attack] vs reflex
    Move grabbed target: -1 [base strength attack] vs fortitude
    Escape: +2 [acrobatics] vs reflex / -1 [athletics] vs fortitude
    Ghost Sound [Wizard]
    Light Wizard
    Mage Hand Wizard
    Prestidigitation [Wizard]

    Eyebite [Level 1]
    Magic Missile [Level 1]
    Ray of Frost [Level 1]

    <table><tr><td>Other Standard Actions:</td><td>Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception—active, Thievery depending on circumstances)

    </td></tr> <tr><td>Other Move Actions:</td><td>Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

    </td></tr> <tr><td>Other Minor Actions:</td><td>Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

    </td></tr> <tr><td>Other Immediate Action:</td><td>Readied action


    <tr><td>Other Opportunity Action:</td><td>Opportunity attack

    </td></tr> <tr><td>Other Free Actions:</td><td>Drop held items; End a grab; Talk

    </td></tr> <tr><td>Other Non-Actions:</td><td>Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive

    </td></tr> <tr><td>Short rest:</td><td>Healing surges as available

    </td></tr> <tr><td>Five minutes:</td><td>Normal escape from restraints (Acrobatics)

    </td></tr> <tr><td>One hour:</td><td>Forage; Streetwise check



Encounter Powers:

      Second Wind
      Spend an Action Point [free action, not in surprise round]
      Infernal Wrath Tiefling
      Use Implement [free action]
      Eyebite [multiclass fey warlock]
      Force Orb [Level 1]

Daily Powers:

      Acid Arrow [Level 1]
      Flaming Sphere [Level 1]

Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.


  • +2 Intelligence, +2 Charisma (already included)
  • +2 Bluff, +2 Stealth
  • Bloodhunt (+1 on attack rolls vs. bloodied foes)
  • Fire Resistance (resist fire 5 + half your level)
  • Infernal Wrath

  • This wizard prefers using a wand.
  • Cantrips
  • Ritual Casting [bonus feat, not listed above]
  • Spellbook

<table width=”100%”><tr width=”100%”><td></td><td></td></tr></table>

Maldora Fatebearer’s Equipment:

    <table><tr><td>0 lb
    2 lb

    5 lb

    1 lb
    10 lb
    10 lb
    2 lb
    4 lb
    3 lb
    3 lb

    40 lb</td><td>Weapons / Armor / Shield (from above)
    Flint and steel
    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50’, hempen) x1

    Sunrods x2
    Waterskins x1
    Ritual book x1
    Spellbook x1



      Ritual Components: 10 gp

Magic items:







Action Point Tally:

Daily Item Powers Per Day: Heroic Tier             Milestones:    /    /    / 

Death Saving Throw Failures:     


Maldora Fatebearer

Trees of Prophecy Abelard