House Rule Opposed Rolls

We’re going to basically use a couple 4e rules here:

When Stealth opposes Perception, the defender (Perception user) takes a 10 automatically.

When Bluff opposes Sense Motive, the defender (Sense Motive user) takes a 10 automatically.

In other instances where there are opposed skill checks, the defender will automatically take a 10.

House Rule Opposed Rolls

Trees of Prophecy galwinganoon