Trees of Prophecy
House Rule Opposed Rolls
We’re going to basically use a couple 4e rules here:
When Stealth opposes Perception, the defender (Perception user) takes a 10 automatically.
When Bluff opposes Sense Motive, the defender (Sense Motive user) takes a 10 automatically.
In other instances where there are opposed skill checks, the defender will automatically take a 10.